Why do video game developers always see in grey, are they afraid
of saturation? You try and get them to see the light (the way
life is, the way movies are done) but in the end it is always
watered down. They are always so concerned with resolution even
though now there is too much and it should be dialed back, then
they have to hide things behind darkness and mud. Sigh.
This is just a quick study for clouds and lighting. I'll do more with it when I have time. You notice a recurring theme right? Time is the most valuable commodity, and the most elusive.